Uniden 4400 Super Receivers

This receiver features on screen menus, built in TI filter, UHF remote, C-Band/Ku-Band compatibility, dual feed compatibility, up to 10 channels can be parentally locked out and up to 100 programmable favorite channels.

LEGEND
Blue = Buttons on Remote or Receiver

HOW TO PROGRAM A SATELLITE

1. Go to a satellite that is next to or near to the satellite to be programmed.

2. Select a channel that is active on the satellite that is to be programmed and on the satellite that you are starting from.

3. Follow the proper procedure:

-If you are starting from a satellite with the same format, then tap EAST or WEST until a different picture or black screen appears.

-If you are starting from a satellite with the opposite format, then tap EAST or WEST until the picture is gone, then press POL (polarity) one time, a picture should appear.  If one does not then continue moving east or west until a picture or black screen does appear.

4. Verify that the picture is correct. If it is, then go to step 5. Otherwise, continue moving east or west until the correct satellite is found. *Note* When moving across several satellites to find the correct satellite the polarity may reverse. Press POL to reverse it back.

5. After finding the correct satellite there are three methods of storing the satellite.

a. Use a satellite name that is already stored into the memory, to use this method see  Option 1. Be sure to use a satellite name that is an old or an unavailable satellite, so you do not lose a satellite that you watch. The new satellite would not be stored under the correct satellite name

b. The second method is to use a pre-programmed name that is not stored, to use this procedure see Option 2. The new satellite would not be stored under the correct satellite name using this method either.

c. The third method is to add a custom name into memory, to use this method go to Option 3. With this method you may add the correct name in the memory.

 

Option 1:

1. Press MENU and this will display the Main Menu on the screen.

2. Press 1 for Reprogram Satellite. It will display “Reprogram A Single Satellite” “Sat Name (F2)”. Use channel up/down to change the name in parenthesis to get a satellite name that is not currently used to watch programming. If you are not sure if you use any of the satellite names, then press CANCEL to exit the menus and move to a satellite to check it. If you find a name to use, then start over since you moved off of the satellite to be programmed. If you cannot find a satellite name to use, then use Option 2 or Option 3 to store the satellite.

3. Otherwise, you should be on the satellite to be programmed and there should be a name in the parenthesis that you can use to store the satellite. If so, press ENTER. It should display “Successful” and then return to the picture.

 
Option 2:

1. Press and hold MENU. The Main Menu will be displayed and then will change to the Installation Menu.

2. Press 1 for Program Satellites, then press 1 again for Program A Satellite.

3. The C-Satellite Store menu will be displayed on the screen (see Figure 1).

*NOTE* This is a list of the pre-programmed satellites. The satellites that are stored have a square to the left of the abbreviation. You can use any of the names as long as you do not use it to watch programming. To switch pages to get a different list of satellites, use left/right arrows (east-west). To select a satellite on the current page, then use channel up/down ARROWS to move the arrow beside the name.

**Note** Make sure that it displays “C-Satellite Store” and not “KU-Satellite Store” at the top of the screen.

 

Figure 1

---------------------------------------------

                        C-SATELLITE STORE

       F2   SATCOM- F2
čnS2   SPACENET-2
    nT4 T4

      
**    ************
       **   ************

*USE UP/DOWN ARROW, LEFT/RIGHT

  ARROW, CALL, SETUP, MENU

---------------------------------------------

 

4. Using left/right arrows and channel up/down arrows to move the arrow to a satellite name that you do not watch. (Remember:  the satellite name can have a square beside it as long as the satellite is not used).

5. Press CALL, if the name had a square beside it, then it is going to display; “Warning, Satellite Already Programmed” “Do You Want To Reprogram?”. Press ENTER to override this warning.

6. The programming screen will be displayed now. It will have the name of the satellite and channel along with skew, polarity, dish at, etc. on the screen with the picture behind the writing.

7. If the picture that you previously tuned in is there, then press ENTER.  This will complete the process.

8. If there is no picture behind the writing, then check the following:

-Make sure that it is on an active channel.

-Press POL (polarity) to reverse the format.  If reversing the format did not bring in a picture, then press POL again.

-Press CANCEL and make sure that name was entered under the C-Satellite Store. If it was added under Ku-Satellite Store, then start over at Option 2 again. If it is under C-Satellite Store, then press CALL to get the programming screen, then press ENTER to store the satellite (even if the there is no picture). Then start over at step 1 for more unused satellites.  When you are ready to program these satellites use Option 1 and use the name you added into memory.

 

Option 3

1. Press and hold MENU. The Main Menu will be displayed and then will change to the Installation Menu.

2. Press 1 for Program Satellites, then press 1 again for Program A Satellite.

3. The C-Satellite Store menu will be displayed on the screen (see Figure 2).

*NOTE* This is a list of the pre-programmed satellites. The satellites that are stored have a square to the left of the abbreviation. You can use any of the names as long as you do not use it to watch programming. To switch pages to get a different list of satellites, use the left or right arrows (east-west buttons). To select a satellite on the current page, then use the channel up or down button to move the arrow beside the name. *Note* Make sure that it displays “C-Satellite Store” and not “Ku-Satellite Store” at the top of the screen.

Figure 2

---------------------------------------------

                        C-SATELLITE STORE 

       F2   SATCOM- F2
čnS2   SPACENET-2
    nT4 T4

       **   ************
       **   ************

*USE UP/DOWN ARROW, LEFT/RIGHT

  ARROW, CALL, SETUP, MENU

---------------------------------------------

 

4. Using left/right arrows and channel up/down arrows to move the arrow on the screen to the first set of asterisks. Usually the asterisks start under satellite S2.

5. Press setup. The first and second asterisk will change to A1.  The “A” will begin to blink.

6. Use channel up/down Arrows to change the first letter to the appropriate letter for the satellite.

7. Use west to move the cursor over to the number “1” and then it will blink. Use channel up/down Arrows to change the “1” to the appropriate number of the satellite, if necessary.

8. Continue steps 6 and 7 for the rest of the name if necessary.

9. Press ENTER. The characters will stop blinking and the unused asterisks will disappear.

10. Press CALL.  The programming screen will be displayed now. It will have the name of the satellite and channel along with skew, polarity, dish at, etc. on the screen with the picture behind the writing.

11. If the picture that you previously tuned in is there, then press ENTER.

12. If there is no picture behind the writing, then check the following:

-Make sure you are on an active channel.

-Press POL (polarity) button to reverse the format, if reversing the format did not bring in a picture, then press POL again.

-Press CANCEL and make sure that name was entered under the C-Satellite Store. If it was added under Ku-Satellite Store, then start over at Option 2 again. If it is under C-Satellite Store, then press CALL to get the programming screen. Press ENTER to store the satellite, even if the there is no picture. Start over at Programming a Satellite.  When you are ready to store the satellite (in step 5) use option 1 and use the name you added into memory.